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Wednesday, 21 December 2011

Call of Duty: Modern Warfare 3

Call of Duty: Modern Warfare 3 (abbreviated as Call of Duty: MW3, or just simply MW3) is a first-person shooter video game, developed by Infinity Ward and Sledgehammer Games, with Raven Software having assisted in development. It is the third installment in the Modern Warfare series, a direct sequel to 2009's Call of Duty: Modern Warfare 2, and the eighth Call of Duty installment.
The game was released on November 8, 2011 in Europe and North America on Microsoft Windows, Xbox 360, PlayStation 3, and Wii, with a separate version for Nintendo DS developed by n-Space. In Australia, the Wii version was released on November 23, 2011. In Japan, Square Enix handled the installment with a separate subtitled and dubbed version, as they did for Call of Duty: Black Ops. They first released a Japanese-subtitled version on November 17, 2011. Then, on December 22, 2011, they will release a Japanese-voice dubbed version. Within 24 hours of going on sale, the game sold 6.5 million copies in the US and UK alone and grossed $400 million, making it the biggest entertainment launch of all time.

Like its predecessors, Modern Warfare 3 is a first-person shooter video game. Activision confirmed at Gamescom 2011, that Modern Warfare 3 on the PC has dedicated servers support.
Call of Duty: Elite is a new free/subscription-based service developed by Beachhead Studios for the multiplayer portion of Modern Warfare 3 (as well as the previous installment in the series, Black Ops). It was first showcased at E3 2011 and was released on November 8th, 2011 to coincide with the release of Modern Warfare 3. The free version includes features such as lifetime statistics and social-networking integration. The subscription version is priced at $49.99 per year and includes monthly downloadable content, daily competitions with virtual and real life prizes, the ability to level up your clan, pro analysis and strategies, and more.

On May 23, 2011, Activision released the first gameplay trailer for Call of Duty: Modern Warfare 3 on YouTube ahead of its official premiere during the NBA Western Conference Finals.


FIFA Soccer 12


FIFA 12  is the nineteenth game in Electronic Arts' FIFA series of association football video games. It was developed by EA Canada, and published by Electronic Arts worldwide under the EA Sports label. David Rutter, the line producer for FIFA 12, promised "a revolutionary year for FIFA especially in the gameplay department."
An "Ultimate Edition" of the game will be available through Game and Gamestation stores. It includes four monthly Ultimate Team gold packs, with each pack containing 12 items including players, contracts, stadiums, managers, staff, fitness, healing, footballs, kits and badges. Each pack contains one rare item, such as enhanced player attributes, longer contracts and the most coveted players. On 22 June 2011, EA Sports announced that the Microsoft Windows version of FIFA 12 will have the same engine, features, and competitions as the PlayStation 3 and Xbox 360 versions.
Along with several other new EA Sports titles, FIFA 12 was available three days early to purchasers of the EA Sports Season Ticket.
The release date of the FIFA 12 demo was announced at the Gamescom event in Germany on 16 August; the demo was available from Xbox Live Marketplace and EA's Origin Store for Microsoft Windows on 13 September 2011, though the Playstation 3 demo was not available in Europe until the following day.


According to EA, FIFA 12 sports several new features and improvements over its predecessors. For the first time in several years the game's presentation and front end has been redesigned with the familiar vertical menus being replaced by a side-scrolling menu bar system and the new Impact engine.


The official soundtrack for FIFA 12 was announced on 12 September 2011. The game features 39 established and breakthrough artists from 15 countries and covers a variety of music genres.


Dance Central 2



Dance Central 2 is a dance video game developed by Harmonix Music Systems for the Xbox 360 Kinect. The game is the sequel to Dance Central. Dance Central 2 was officially announced at E3 2011 during Microsoft's press conference.



Gameplay

The core gameplay in Dance Central 2 is mostly identical to the original Dance Central. Players perform given dance moves, which are tracked by the Kinect. The more accurately the player performs the move, the more points he/she scores. Higher difficulties increase move complexity, and the margin for error is reduced.
Features new to Dance Central 2 include voice control, simultaneous 2-player gameplay in both cooperative and competitive modes with drop in/drop out functionality, an improved fitness mode, a more in-depth and customizable "Break it Down" mode, allowing the player to practice only specific moves in a routine, and a campaign mode featuring dance crews of various styles.



New
  • Bodie (Riptide)
  • Glitch (Hi-Def)
  • Lil' T (Flash4wrd)
  • Jaryn (Glitterati)
  • Kerith (Glitterati)
  • CYPH-78 (D-Cypher)
  • CYPH-56 (D-Cypher)
  • CYPH-ELITE (D-Cypher Elite)
Returning
  • Angel (Lu$h)
  • Dr. Tan (D-Cypher Elite)+
  • Emilia (Riptide)
  • Mo (Hi-Def)
  • Miss Aubrey (Lu$h)
  • Taye (Flash4wrd)

Soundtrack


    The following 44 songs appear on the Dance Central 2 disc. Songs that are in pink are cover versions. All songs that are in cyan are final challenge songs in Crew Challenge. All songs are unlocked from the start.

    Diablo III


    Diablo III is an upcoming dark fantasy/horror-themed action role-playing game in development by Blizzard, making it the third installment in the Diablo franchise. The game, which features elements of the hack and slash and dungeon crawl genres, was first announced on June 28, 2008, at the Blizzard Worldwide Invitational in Paris, France.


    Diablo III
    Diablo III is similar in style to its predecessor, Diablo II. The proprietary engine will incorporate Blizzard's custom in-house physics, a change from the original usage of Havok's physics engine, and feature destructible environments with an in-game damage effect. The developers are aiming to make the game run on a wide range of systems, and have stated that DirectX 10 will not be required. Diablo III will use a custom 3D game engine in order to present an overhead view to the player, in a somewhat similar way to the isometric view used in previous games in the series. Enemies will utilize the 3D environment as well, in ways such as crawling up the side of a wall from the depths into the combat area.

    As in Diablo II, multiplayer games will be possible using Blizzard's Battle.net service,with many of the new features developed for StarCraft II also available in Diablo III. Players will be able to drop in and out of sessions of co-operative play with others.

    An enhanced quest system, a random level generator, and a random encounter generator are slated for use in order to ensure the game provides different experiences when replayed.Overall, the game will include both static and randomly generated levels.Additionally, there will be class-specific quests to go along with the main storyline quests. Blizzard originally planned to have in-game cutscenes, but decided these would divert from the gameplay and decided against them. Three new armor pieces will be available: shoulder plates, arm-guards and leggings.

    Unlike previous iterations, gold can be picked up merely by touching it, rather than having to manually pick it up. One of the new features intended to speed gameplay is that health orbs drop from enemies, replacing the need to have a potion bar, which itself is replaced by a skill bar that allows a player to assign quick bar buttons to skills and spells; previously, players could only assign two skills (one for each mouse button) and had to swap skills with the keyboard or mousewheel. Players can still assign specific attacks to mouse buttons.


    Skill runes, another new feature, are skill-modifying items that are randomly dropped by monsters and used across all classes. Rather than changing equippable items as in Diablo II, they are instead attached to skills, often completely changing the gameplay of each skill. Skill runes also have the ability to make one particular spell in each class more powerful, and give the player options as to how the rune will enhance a particular spell. For example, investing skill runes on the wizard's "lightning" can allow the players to make the lightning jump onto additional enemies, or, alternatively, adding the runes with explosion effect blows the enemy up and causes damage to the surrounding area.

    Monday, 19 December 2011

    NBA 2K12 (Covers May Vary)



    With over 5 million copies sold worldwide and over 20 Sports Game of Year awards, last year NBA 2K11 allowed you to BECOME THE GREATEST with MJ & the Jordan Challenge mode.  This year the NBA 2K franchise is back and bigger than ever, providing fans with the opportunity they’ve always dreamed of – to finally END THE DEBATE as to who are the best teams and players  of all time.  Featuring such NBA legends as Michael Jordan, Magic Johnson and Larry Bird as well as all of your favorite NBA players of today, NBA 2K12 will be packed with new and exciting features that will be revealed in the weeks and months ahead that, come October 4th, will put fans center court of an unprecedented basketball experience.

    Wednesday, 14 December 2011

    Batman: Arkham City

    Batman: Arkham City is a 2011 action-adventure video game developed by Rocksteady Studios. It is the sequel to the 2009 video game Batman: Arkham Asylum, based on the DC Comics superhero Batman. The game was released by Warner Bros. Interactive Entertainment for thePlay station 3, Xbox 360 and Microsoft Windows. The game was officially announced during the 2009 Spike Video Game Awards and was released worldwide for consoles, beginning in North America on October 18, 2011, with the Microsoft Windows version following on November 22, 2011. A Wii U version is set to release in 2012. An iOS game, Batman: Arkham City Lockdown, was developed by NetherRealm Studios and released on December 7, 2011.


    Arkham City is an open world action video game that incorporates elements of stealth and predator tactics. All of the gadgets previously obtained in the first game are present at the start of Arkham City (with the exception of the Ultra Batclaw, which is replaced with the regular Batclaw and Remote Batarangs). Most of them have improved or boast new capabilities; for example, the Cryptographic Sequencer can also track signals, the line launcher now can be deployed as a tightrope and has a feature that allows Batman to flip over and launch another zipline, switching directions. The remote control Batarang now has a built in brake and boost, and the grappling gun can now be used while gliding to boost Batman further up into the air. Four additional gadgets have been revealed: smoke pellets to confuse armed enemies when spotted by them, the Remote Electrical Charge which is a sniper-like taser gun used to power generators and shock enemies, ice grenades used to freeze enemies and make pathways through water, and a balled rope for tying up enemies. The game incorporates more puzzle elements; the use of Batman's "Detective Mode", which highlights elements such as enemy skeletons and clues on-screen, is used to perform forensic activities such as tracing the origin of a sniper round.
    The player also has access to a criminal database that tracks several investigations across the city and the forensic puzzles much like the first game, as well as an extensive communications interception and tracing network. However, Rocksteady's art director David Hego described the new detective mode as an "augmented reality mode", and game director Sefton Hill has also stated that although enemies and evidence can be seen more clearly, the navigational part is toned down as they found that some players completed Arkham Asylum using detective mode almost throughout the entire game. Optional challenges from the Riddler to collect hidden trophies placed around the city are also present, but require additional effort to locate, such as interrogation of men loyal to the Riddler, and the use of nearly all of Batman's gadgets to disable "traps" and barriers placed around them. After a certain number of trophies are found, Batman must go rescue a hostage that the Riddler has captured, which requires him to disable death traps set by the Riddler.
    The player controls Batman, making their way around Arkham City to complete mission objectives. In addition to the primary mission, the game introduces secondary missions featuring a number of key characters and their stories. The player can opt to move silently, avoiding inmates and other enemies using a combination of gadgets to sneak up on enemies to incapacitate them. Batman's gliding ability has also been upgraded, allowing players to dive downward and pull themselves back up, making it much faster to move through the air.
    Batman defeats an enemy in a demonstration of Arkham City's 
     

    At other times, the player may be forced to fight inmates using an improved version of the Freeflow combat system from Arkham Asylum, allowing for multiple simultaneous counters, the ability to counter thrown objects, jump attacks, powerful multi-strike beat-downs, upgraded Batarang and Batclaw attacks, and the ability to use gadgets such as the Explosive Gel in Freeflow. Movement about the city is made difficult due to the formation of gangs and territory between rival villains, such as Two-Face, The Penguin, and the Joker, that causes in-fighting that Batman may avoid.
    Catwoman is also a playable character with her own heist-focused storyline at specific points in the game. Her combat is more acrobatics-oriented and features her claws, whip, and bolas. She has her own version of Detective Mode called "Thief Vision" to locate items for stealing. Dax Ginn recently revealed at Gamescom that the game has about 40 hours of gameplay with the main campaign lasting 25 hours and 15 hours for the side missions. The game also contains 440 Riddler challenges, which make up one of the multiple side missions that players can embark on at any given point in the game. Rather than rely on maps, the player can mark Riddler puzzles as they are found, if the player does not have the necessary equipment to complete them. A portion of the puzzles are also specific to Catwoman, and can only be completed by her.


    Tuesday, 13 December 2011

    Max Payne 3

    Max Payne is one of those franchises I knew that I loved, but I had kind of forgotten about it. I mean, I knew that Max's story and his pain killers were something that I enjoyed back in the PlayStation 2 days, but I hadn't thought about them in forever. Then, Rockstar Games showed me Max Payne 3's menu screen.

     While a representative talked about Max's journey -- it's several years after the events of Max Payne 2, our former detective is off the force and an alcoholic -- menu music played. After a few loops of the same track, the original Max Payne theme came on. In an instant, I was back in my Mizzou dorm room playing the original game on a tiny television. The noir comics, the Bullet Time battles, and the feel of being a man with nothing left to lose -- all of my memories flooded back. That's Max Payne, and after having seen an extended demo, I'm happy to report that's still the case in Max Payne 3
     
    There were other awesome moments (like a suicide bomber in the apartment building) and a few hitches (like some melee combat that wasn't super-tight), but the big thing I walked away from my Max Payne 3 demo with was a smile -- like I had seen an old friend unexpectedly. I've been waiting a long time to See Max Payne again, and I don't think I realized it. From the moment I heard that piano tune to the moment I heard James McCaffrey reprise his role as a man whose family was stolen away in a violent crime, I was hooked. Max Payne is back.

    Monday, 12 December 2011

    Mass Effect 3

     Mass Effect 3 is an upcoming action role-playing game developed by BioWare and published by Electronic Arts for Microsoft Windows, Xbox 360 and PlayStation 3.Officially announced on December 11, 2010, the game is scheduled for a March 6, 2012 release and will mark the final chapter in the Mass Effect trilogy of video games, completing the story of Commander Shepard.

    Mass Effect 3 will follow from the events of the Mass Effect 2 DLC expansion Arrival and follows Commander Shepard's mission to save the galaxy from the Reapers by rallying civilizations of the galaxy together, while also having to deal with Cerberus, who have decided to turn against him/her.

    Gameplay in 
    Mass Effect 3will be influenced by decisions from Mass Effect and Mass Effect 2 and have settings throughout the galaxy, including Earth and Mars. Combat has been changed and refined; in particular, the cover system has been improved, there will be more options for moving around the battlefield, instant melee kills and more conventional grenades will be introduced as well as improved artificial intelligence. A four player multiplayer co-op mode will also be available.